Let's start a new sandbox campaign by making use of both the ToA core rules and the Midlands sourcebook.
To bridge the content spreading across both tomes, we'll make use of several custom tables and additional (and hopefully simple enough) decision methods. This variant is intended to be used as an addon, not a replacement, for the hexploration and dungeon crawling rules in ToA. I'm trying my best not to introduce new elements to the core rules.
Of course, this is just my personal approach to playing ToA solo. The possibilities are limitless and I'm very sure there are always better ways of doing things out there.
Here are three options to start a new sandbox campaign in Midlands:
- Option 1: Start in a new outpost along the frontiers
- Option 2: Start in one of the six major cities in the Midlands
- Option 3: Start in a random spot in the wilderness (and in media res)
Want to know about some useful tools for ToA? Want to learn how to play ToA solo quickly? Read here!
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