Sunday, 1 June 2025

Black Sword Hack & Tales of Argosa: a very cursory comparison

After watching the interview with Steve on Geekout Weekly, I took a quick look again at Black Sword Hack (Ultimate Chaos Edition SRD https://blackswordhack.github.io/ ), thinking about how it compares with ToA. This is not any review but just some quick thoughts.

1. Main differences: Usage die chain (as in the "hack" tradition), high(er) magic, law vs. chaos world setting (permeating in the world generators), milestone-based character advancement, simpler combat rules 2. Notable similarities (by no means exhaustive):
  • Similar vibe: swords & sorcery theme, though more pulp and heavily based on the setting of Elric,
  • D20 roll under, crits at 1 and 20,
  • Low and flat HP curve,
  • Magic is mysterical and dangerous,
  • Relatively low and flat HP curve,
  • The Doom die in BSH is reminiscent of Luck in ToA,
  • "Twisted Science": shares a similar vibe with the Artificer in ToA,
  • Regional Adventure Seeds: similar to the approach of the regional random tables in ToA (and The Midlands), thematic, and again more tied to BSH's own world setting,
3. Things that can be imported/inspirational:
  • Attack Effect: can be used as examples of major/minor exploits,
  • Runic weapons: can offer more inspirations for custom artifacts in ToA,
  • City generator: Pretty useful as not necessarily tied to the "law vs chaos" theme,
  • Traveller's Tales: can be used as a supplement for montages in ToA.,
  • Very cool tips on solo/gm prep: Use your favourite S&S book/short story as a plot generator (random pick as spark words),
  • Bibliography: the Appendix N of BSH,
  • "Advice from the Great Old Ones": with very cool quotations from those authors with commentary on how to utilise the ideas in the game

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